Short, Easy Dialogues

15 topics: 10 to 77 dialogues per topic, with audio

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February 22, 2018: "500 Short Stories for Beginner-Intermediate," Vols. 1 and 2, for only 99 cents each! Buy both e‐books (1,000 short stories, iPhone and Android) at Amazon (Volume 1) and at Amazon (Volume 2). All 1,000 stories are also right here at eslyes at Link 10.


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Dec. 18, 2016. All 273 Dialogues below are error‐free. NOTE: The number following each title below (which is the same number that follows the corresponding dialogue) is the Flesch‐Kincaid Grade Level. See Flesch‐Kincaid or FREE Readability Formulas, or Readability‐Grader, or Readability‐Score. These grade levels are not "true" grade levels, because the dialogues are not in "true" paragraph form (because of the A: and B: format). However, the grade levels are true in the sense that they are truly relative to one another.


Windows 8 Horror Edition -

Windows 8 introduced "Charms" and "App Switching" via four invisible hot corners. Move your mouse to the top-left corner? A thumbnail of a running app would appear. Move it too fast? You'd switch tasks without warning. Move it to the bottom-left? The Start Screen would erupt into existence like a poltergeist.

Cognitive dissonance. The OS refused to commit to an identity, forcing the user to act as a schizophrenic bridge between two warring realities. Chapter 4: The Unkillable Touch Gestures (On a Laptop) The "Horror Edition" nickname reached its peak when OEMs (Dell, HP, Lenovo) started shipping cheap laptops with precision touchpads. windows 8 horror edition

Users described the experience as "dream logic." You knew what you wanted to do, but the rules kept changing. One moment you were in a touch-friendly PDF reader with no scroll bar. The next moment you were thrown into the desktop where your mouse worked normally. The transitions were jarring, often accompanied by a silent black flicker. Windows 8 introduced "Charms" and "App Switching" via

By Alex Ritter, Software Historian

But "Windows 8 Horror Edition" lives on as a warning. It is a case study in what happens when a company prioritizes a unified vision (touch screens everywhere) over actual human ergonomics. Move it too fast



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