Symbian-games-dragon-bird-320x240 Site
In , enemy bullets travel fast. On a 320-pixel wide screen, a projectile traveling at 5 pixels per frame crosses the screen in 64 frames (~1 second). This gave the player a realistic reaction window.
Furthermore, the dragon sprite was typically 24x24 pixels. On a 2.4-inch screen (Nokia N70), 24 pixels represents about 0.4 inches—perfectly thumb-sized. Sprite scaling was handled by Symbian’s native CBitmapContext , which rendered 16-bit color flawlessly. Symbian-games-dragon-bird-320x240
Symbian phones were technically smartphones, but they lacked the GPU power of modern devices. They ran on ARM processors clocked at barely 200Mhz with less than 64MB of RAM. The standard display for high-end Symbian S60v3 and S60v5 devices was . In , enemy bullets travel fast