Sone- 360 — [verified]

The "360" refers to spherical coverage—azimuth (horizontal) and elevation (vertical) planes.

By anchoring audio not to voltage (dB) but to human perception (sones), and expanding that perception to a full sphere (360), the technology solves the last remaining problem of spatial audio: . For the first time, what the director intended you to feel at 4 sones is exactly what you will feel—whether you are in an IMAX theater, a living room, or a VR headset on a noisy airplane. sone- 360

The quiet revolution of SONE-360 has begun. And finally, for the first time in audio history, you will hear exactly what silence is supposed to sound like: 0 sones, from every angle. Disclaimer: The term "SONE-360" as described in this article represents a conceptual convergence of perceptual loudness metrics and spherical spatial audio. For current commercial products, always check manufacturer specifications for specific format support. The quiet revolution of SONE-360 has begun

The "360" refers to spherical coverage—azimuth (horizontal) and elevation (vertical) planes.

By anchoring audio not to voltage (dB) but to human perception (sones), and expanding that perception to a full sphere (360), the technology solves the last remaining problem of spatial audio: . For the first time, what the director intended you to feel at 4 sones is exactly what you will feel—whether you are in an IMAX theater, a living room, or a VR headset on a noisy airplane.

The quiet revolution of SONE-360 has begun. And finally, for the first time in audio history, you will hear exactly what silence is supposed to sound like: 0 sones, from every angle. Disclaimer: The term "SONE-360" as described in this article represents a conceptual convergence of perceptual loudness metrics and spherical spatial audio. For current commercial products, always check manufacturer specifications for specific format support.