The "360" refers to spherical coverage—azimuth (horizontal) and elevation (vertical) planes.
By anchoring audio not to voltage (dB) but to human perception (sones), and expanding that perception to a full sphere (360), the technology solves the last remaining problem of spatial audio: . For the first time, what the director intended you to feel at 4 sones is exactly what you will feel—whether you are in an IMAX theater, a living room, or a VR headset on a noisy airplane.
The quiet revolution of SONE-360 has begun. And finally, for the first time in audio history, you will hear exactly what silence is supposed to sound like: 0 sones, from every angle. Disclaimer: The term "SONE-360" as described in this article represents a conceptual convergence of perceptual loudness metrics and spherical spatial audio. For current commercial products, always check manufacturer specifications for specific format support.