Segatools.ini Patched

[jvs] ; Map physical keys to virtual arcade inputs coin_chute1=VK_5 coin_chute2=VK_6 service_sw=VK_S test_sw=VK_T ; Emulate JVS bus timing power_on=1 reset_delay=500

[dsound] ; Redirect all channels to default output remap=1 ; Force sample rate (44100 or 48000) sample_rate=48000 master_volume=1.0 When things go wrong, these sections become your best friend. segatools.ini

Change to mode=1 (virtual file) or disable with mode=0 . The Game Starts but Buttons Do Nothing Cause: Key mappings conflict with the game's internal key detection or Segatools is not hooking DINPUT/XINPUT correctly. [jvs] ; Map physical keys to virtual arcade

Notice the [touch] section—this is a convention used by certain Segatools forks for rhythm games, though it may vary by game. Error: "Failed to open AMFS root" Cause: The path in [vfs] amfs= is incorrect or the game expects a different drive letter. Notice the [touch] section—this is a convention used