Rusty Psn Egui Windows Updated -
Introduction The PlayStation Network (PSN) holds a treasure trove of data about your gaming habits: trophies, game hours, friend activity, and store purchases. For years, developers relied on web scrapers or Python scripts to pull this data. However, the landscape has changed.
We use eframe to create a native Windows window. The App trait is our entry point. rusty psn egui windows updated
impl eframe::App for PSNApp { fn update(&mut self, ctx: &egui::Context, _frame: &mut Frame) { // Menu bar for actions egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| if ui.button("🔄 Login to PSN").clicked() self.login(); Introduction The PlayStation Network (PSN) holds a treasure
CentralPanel::default().show(ctx, |ui| { ScrollArea::vertical().show(ui, |ui| { if self.loading ui.spinner(); ui.label("Loading from PSN..."); else if self.trophies.is_empty() ui.heading("No data yet. Click 'Fetch Trophies'."); else { // Display trophies in a grid ui.heading("Latest Trophies"); for trophy in &self.trophies { CollapsingHeader::new(&trophy.name) .default_open(false) .show(ui, |ui| { ui.label(format!("Rarity: {}%", trophy.rarity)); ui.label(format!("Earned: {}", trophy.earned_date)); }); } } }); }); We use eframe to create a native Windows window
if ui.button("📊 Fetch Trophies").clicked() self.fetch_trophies();
impl Default for PSNApp fn default() -> Self Self client: None, trophies: Vec::new(), loading: false, status: "Not authenticated. Click 'Login'.".to_string(),