Alexander Unit Id List High Quality Repack - Rome Total War

// Mercenaries merc_spartan_hoplite_alex rhodian_slinger_hq cretan_archers_alex agrianian_axemen The Rome Total War Alexander Unit ID List High Quality Repack is your key to unlocking the full potential of the best Alexander modding base available. Whether you are balance-patching the Persian Immortals, spawning historical armies, or creating a new faction, these IDs are verified to work with the modern, crash-free repack versions.

| Unit Display Name | Internal Unit ID | | :--- | :--- | | Immortals | persian_immortals_hq (Note: _hq denotes High Quality repack texture) | | Sparabara (Shield Bearers) | eastern_sparabara | | Kardakes Hoplites | kardakes_marines | | Persian Cavalry | persian_cavalry_alex | | Scythed Chariots | scythed_chariot_alex | | Mardian Archers | mardian_archers | | Indian War Elephants (Persian variant) | indian_war_elephant_persia | Unique to Alexander , India has a small but powerful list. rome total war alexander unit id list high quality repack

Happy conquering, Strategos.

If you are reading this, you are likely one of two things: a veteran modder trying to crack the code of Rome: Total War – Alexander , or a player who just downloaded a of the expansion and wants to tweak the export_descr_unit (EDU) file. You have searched for the Rome Total War Alexander Unit ID List High Quality Repack —and you have finally found it. Happy conquering, Strategos

Remember: Mod responsibly, always backup your files, and never forget that even with the highest quality textures, two units of Hypaspists flanking a Persian center will never go out of style. Remember: Mod responsibly, always backup your files, and

type persian_immortals_hq dictionary persian_immortals_hq ; Immortals category infantry class spearmen voice_type Light_1 soldier persian_immortals, 60, 0, 1.2 Use the type line to call this unit in a spawn script or to edit its stats. Step 4: The "High Quality Repack" specific tip. Because these repacks often use high-resolution textures, the soldier model line might point to a custom model. If you change a unit ID, you must update the corresponding entry in descr_model_battle.txt . Advanced Scripting: Spawning Alexander’s Army In the Alexander campaign, scripting is king. If you want to spawn a rebel army using the IDs above, your script in campaign/alexander/campaign_script.txt should look like this: