Players.PlayerAdded:Connect(function(player) local data = DataManager.load(player) playerDataMap[player] = data
-- Default data template local DEFAULT_DATA = { Coins = 100, Level = 1, Inventory = {} } Roblox Rc7 Require Script
local WeaponHandler = {} function WeaponHandler.equip(player, weaponName) print(player.Name .. " equipped " .. weaponName) end Players
for name, remote in pairs(remotes) do remote.Name = name remote.Parent = Remotes end Level = 1
local DataStoreService = game:GetService("DataStoreService") local DS = DataStoreService:GetDataStore("RC7_PlayerData") local DataManager = {}
package.loaded[moduleScript] = nil local freshModule = require(moduleScript) Let’s build a real-world RC7‑style system: a Player Data Manager that auto-saves and loads data. Step 1: Create the Module – DataStoreModule Place this in ServerScriptService.RC7.DataStoreModule :