RTGI, or "Ray Traced Global Illumination," is a shader that approximates how light bounces off surfaces. Unlike simple screen-space ambient occlusion (SSAO), which only darkens corners, RTGI analyzes the depth buffer and color buffer to cast light and shadow from nearby surfaces.
| Setting | FPS (Avg) | Visual Noise | | :--- | :--- | :--- | | No ReShade | 75 FPS | N/A | | RTGI 0361 (Standard) | 62 FPS | Moderate grain | | | 51 FPS | Almost zero grain | | RTGI (New Paid v5) | 48 FPS | Zero grain |
If you want cinematic bounce lighting in your favorite game without spending a dime on Patreon, hunt down the build. It transforms flat, 2016-era rasterized lighting into a soft, volumetric dream. Just remember to thank the community modders who optimized this diamond in the rough. Final Note: Always scan downloaded .fx files with an antivirus, and never use ReShade in online competitive games. Happy modding.