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Pes 2013 Img File List |verified| ❲PREMIUM❳

| File Name | Content | | :--- | :--- | | | Generic player faces, hair models, and skin textures. | | dt0d.img | Specific (star player) faces. e.g., Messi, Ronaldo, Neymar. | | dt0e.img | 3D pitch models, grass patterns, and stadium structures. | | dt0f.img | Boots, gloves, and accessory models. | | dt0g.img | League and tournament logos (banners, badges). | | dt0h.img | Kit templates (base patterns for custom kits). | | dt0i.img | Advertising boards (electronic ad hoardings around the pitch). | | dt0j.img | Entrance scenes, pre-match tunnel models. | | dt0k.img | Trophies, medals, and award ceremony objects. | | dt0l.img | Scoreboard overlays and TV popups (default). | | dt0m.img | Replay logos and post-match highlights graphics. | | dt0n.img | Weather effects (rain, snow, shadows). | | dt0p.img | Stadium-specific crowd textures and flags. | | dt0q.img | Menu backgrounds and main screen wallpapers. | | dt0r.img | Ball models and ball textures. | 3. Exclusively for Kitserver Users (Best for Patches) If you use Kitserver (the most popular modding tool for PES 2013), you will often see these inside kitserver/pesedit/img .

In this guide, we will provide the most exhaustive list of .img files found in the kitserver or game root directory, explain what each file controls, and how to use this knowledge to avoid crashes and conflicts. Unlike modern games that use compressed archives, PES 2013 stores its graphical and database assets in files with the .img extension. These are essentially containers (similar to .iso or .zip ) that hold textures, 3D models, audio, and game logic. Pes 2013 Img File List

| File Name | Description | | :--- | :--- | | | The master database. Contains player names, team lineups, formations, and statistics (for English language). | | dt00_f.img | French database. | | dt00_g.img | German database. | | dt00_i.img | Italian database. | | dt00_s.img | Spanish database. | | dt00_u.img | American English database. | | dt01.img | Game executables and tactics algorithms (rarely edited). | | dt02.img | Boot configuration and core system settings. | | dt03.img | Ball physics and match logic parameters. | | dt04.img | Competition structures (league and cup formats). | | dt05_x.img | Menu texts, strings, and UI fonts. The x depends on language (e.g., dt05_e.img for English). | | dt06.img | In-game callnames and ambient stadium sounds. | | dt07.img | Chants, commentary audio streams (pre-match, halftime). | | dt08.img | Referee kits and match official data. | | dt09.img | Cutscene scripts and cinematic sequences. | 2. Visual Assets – Kits, Faces, and Stadiums This is where most modding happens. Replacing these files updates how players and teams look. | File Name | Content | | :---

| File Name | Content | | :--- | :--- | | | Generic player faces, hair models, and skin textures. | | dt0d.img | Specific (star player) faces. e.g., Messi, Ronaldo, Neymar. | | dt0e.img | 3D pitch models, grass patterns, and stadium structures. | | dt0f.img | Boots, gloves, and accessory models. | | dt0g.img | League and tournament logos (banners, badges). | | dt0h.img | Kit templates (base patterns for custom kits). | | dt0i.img | Advertising boards (electronic ad hoardings around the pitch). | | dt0j.img | Entrance scenes, pre-match tunnel models. | | dt0k.img | Trophies, medals, and award ceremony objects. | | dt0l.img | Scoreboard overlays and TV popups (default). | | dt0m.img | Replay logos and post-match highlights graphics. | | dt0n.img | Weather effects (rain, snow, shadows). | | dt0p.img | Stadium-specific crowd textures and flags. | | dt0q.img | Menu backgrounds and main screen wallpapers. | | dt0r.img | Ball models and ball textures. | 3. Exclusively for Kitserver Users (Best for Patches) If you use Kitserver (the most popular modding tool for PES 2013), you will often see these inside kitserver/pesedit/img .

In this guide, we will provide the most exhaustive list of .img files found in the kitserver or game root directory, explain what each file controls, and how to use this knowledge to avoid crashes and conflicts. Unlike modern games that use compressed archives, PES 2013 stores its graphical and database assets in files with the .img extension. These are essentially containers (similar to .iso or .zip ) that hold textures, 3D models, audio, and game logic.

| File Name | Description | | :--- | :--- | | | The master database. Contains player names, team lineups, formations, and statistics (for English language). | | dt00_f.img | French database. | | dt00_g.img | German database. | | dt00_i.img | Italian database. | | dt00_s.img | Spanish database. | | dt00_u.img | American English database. | | dt01.img | Game executables and tactics algorithms (rarely edited). | | dt02.img | Boot configuration and core system settings. | | dt03.img | Ball physics and match logic parameters. | | dt04.img | Competition structures (league and cup formats). | | dt05_x.img | Menu texts, strings, and UI fonts. The x depends on language (e.g., dt05_e.img for English). | | dt06.img | In-game callnames and ambient stadium sounds. | | dt07.img | Chants, commentary audio streams (pre-match, halftime). | | dt08.img | Referee kits and match official data. | | dt09.img | Cutscene scripts and cinematic sequences. | 2. Visual Assets – Kits, Faces, and Stadiums This is where most modding happens. Replacing these files updates how players and teams look.