#include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> int main() glfwInit(); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6); GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL Test", NULL, NULL); if (!window) std::cout << "OpenGL 4.6 not supported" << std::endl; return -1;
Download OpenGL Extensions Viewer (realtech-vr.com). This free utility shows your current OpenGL version, supported extensions, and performs benchmarking. opengl 46 download new
Run OpenGL applications on your physical machine or set up GPU passthrough. OpenGL 4.6 vs Vulkan vs DirectX 12: Which One Should You Use? If you are a developer or power user, you might wonder whether OpenGL 4.6 is still relevant. #include <GL/glew
| Feature | OpenGL 4.6 | Vulkan | DirectX 12 | | :--- | :--- | :--- | :--- | | | Cross-platform (Windows, Linux, macOS*), iOS, Android | Cross-platform | Windows, Xbox | | Driver Overhead | Medium | Very Low | Low | | Learning Curve | Moderate | Steep | Steep | | Best For | Legacy apps, CAD, mobile games | High-performance engines (id Tech, Unreal) | Windows-exclusive AAA games | | Newest Version | 4.6 (2017) | 1.3 (2022) | 12 Ultimate (2020) | OpenGL 4
*Apple deprecated OpenGL on macOS in 2018. macOS only supports OpenGL 4.1. For OpenGL 4.6 on Mac, you need to use Windows via Boot Camp or a VM with GPU passthrough.