Multiversus Frame Data < Newest — 2025 >
In the world of platform fighters, knowledge is the difference between a lucky win and a calculated slaughter. While Multiversus charms players with its crossover roster of Batman, Shaggy, and Bugs Bunny, the game’s casual-friendly coat of paint hides a deeply competitive engine. If you have ever asked, "Why did my attack whiff? How did they punish me before I landed? Is that move safe?" — you are ready to stop guessing and start learning Multiversus Frame Data .
When you press the "Jab" button with Wonder Woman, the game does not simply deal damage instantly. It performs a sequence of actions that last a specific number of frames. Multiversus Frame Data
This article is your definitive guide. We will break down what frame data is, why it matters in the specific gravity and speed of Multiversus , the key terminology you need to know (Startup, Active, Recovery, On-Hit, On-Shield), and how to use this data to dominate the 2v2 and 1v1 meta. Before we dive into Multiversus specifics, we need to understand the clock. Fighting games run at 60 frames per second (FPS). One frame is 1/60th of a second. In the world of platform fighters, knowledge is
In the multiverse, every frame matters. Are you looking for the specific frame data for a particular character? Post your request in the comments below, and we will update the community spreadsheet! How did they punish me before I landed
Go to the lab. Turn on the frame meter. Find your character's move and abuse it. That is the difference between Silver and Master rank.