In the pantheon of portable gaming, few feats seemed as ambitious as Metal Gear Solid 3D: Snake Eater . Released in 2012 for the Nintendo 3DS, this handheld demake/re-imagining of Hideo Kojima’s 2004 masterpiece attempted to squeeze the dense, cinematic flora of the Soviet jungle into a glassless stereoscopic 3D screen. It succeeded in charm and innovation—adding crouch walking, Peace Walker-style over-the-shoulder aiming, and photo-camouflage.
However, it failed in one major, glaring metric: metal gear solid 3d 60fps patch
Kept you waiting, huh?