Ice Cream Van Simulator Script |work| -

-- Script inside the SideDoor of the van script.Parent.Touched:Connect(function(hit) local customer = hit.Parent:FindFirstChild("Humanoid") if customer and customer.Health > 0 then local gui = player.PlayerGui.SellGui gui.Visible = true -- Wait for player to select "Cone" gui.Cones.Button.MouseButton1Click:Connect(function() customer:TakeDamage(100) -- NPC disappears (simulating leaving) player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + 5 gui.Visible = false end) end end) No ice cream van simulator script is complete without the jingle. You need a proximity-based audio system.

-- Saving the player's van color and cash game:GetService("DataStoreService"):GetDataStore("IceCreamData"):SetAsync(player.UserId, { Cash = player.leaderstats.Cash.Value, VanColor = player.Character.Van.Body.Color.Value }) Do not use while true do loops without wait() . Do not spawn 100 NPCs simultaneously. Use a Object Pooling script: ice cream van simulator script

-- Hypothetical script for a Roblox Ice Cream Simulator local player = game.Players.LocalPlayer local mouse = player:GetMouse() _G.AutoSell = true _G.Teleport = true -- Script inside the SideDoor of the van script

-- LocalScript inside the Van's "Seat" local player = game.Players.LocalPlayer local vehicle = script.Parent.Parent local throttle = 0 game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.W then throttle = 50 -- Speed boost vehicle:ApplyImpulse(vehicle.CFrame.LookVector * throttle) end end) The most critical part of your script is the "Interact" system. When a player presses "E" (or clicks a button), the script checks if an NPC is nearby. Do not spawn 100 NPCs simultaneously