Grand Theft Auto V Gta V V103351 V169 O May 2026

Recently, the search string has been circulating in technical forums, GitHub repositories, and modding Discord servers. If you have landed here, you are likely trying to understand what these numbers mean, how they relate to each other, and which one you should be using.

Stay tuned to our version tracker for when Rockstar releases build 104000, which will inevitably break everything all over again. Have a specific question about migrating scripts from v169 to v103351? Leave a comment below or join our modding Discord. grand theft auto v gta v v103351 v169 o

| Feature | GTA V v169 | GTA V v103351 | | :--- | :--- | :--- | | | Late 2015 | Late 2024 | | Executable Size | ~98 MB | ~185 MB | | Script Hook V Support | Native (Alexander Blade v1.0.169) | Requires latest build (v1.0.3351) | | Memory Allocation | 2.5 GB default (patchable to 4GB) | 4.5 GB default | | Ray Tracing | ❌ No | ✅ Yes | | Mod Menu Detection | None (offline only) | Aggressive hook scans | | FiveM / RageMP | Legacy support only | Full modern support | | Typical FPS | Higher (less overhead) | Lower (DX11+ features) | Recently, the search string has been circulating in

By: Modding & Tech Desk

For the average player, Grand Theft Auto V is simply GTA V . But for the dedicated modder, speedrunner, or compatibility hunter, the game is defined by its —the specific executable versions that dictate what mods work, what scripts run, and which online features (if any) remain accessible. Have a specific question about migrating scripts from