God Of War Update V1013 Extra Quality [best] May 2026
For those with the rig to handle it, this is the new gold standard. The frost on the Leviathan Axe has individual crystals. The scars on Kratos’s back tell a story you can see in 8K. The nine realms have never felt so crushingly real.
The VRAM usage is the story here. The "Extra Quality" textures are massive. If you have a 12GB card, do not enable the "Experimental" texture pool. You will stutter. The update is clearly designed for next-gen GPUs with 20GB+ VRAM. Within 48 hours of the v1013 drop, the God of War modding Nexus exploded. Paradoxically, the first major mod was titled "v1013 Lite Quality" – a version that downscales the "Extra Quality" assets to run on a Steam Deck. god of war update v1013 extra quality
When Santa Monica Studio released God of War (2018) on PC in January 2022, it was already considered a flawless masterpiece on PlayStation. But the PC community operates under a different ethos: maximum fidelity, uncapped framerates, and moddable textures. For months, fans clamored for a patch that would push the game beyond its already-stunning limits. For those with the rig to handle it,
Enter , unofficially dubbed the "Extra Quality" patch by the modding and digital foundry communities. This isn't your typical "stability fix." We are talking about a shadow drop that redefines what "Ultra" settings mean on high-end rigs. The nine realms have never felt so crushingly real
Published by: The Nexus of Niflheim | Reader Rating: 9.8/10
Let’s unsheathe the Leviathan Axe and break down every frozen detail of this update. First, let's clear the air: Sony does not use the term "Extra Quality" in their official patch notes. That moniker comes from dataminers who discovered a new render pipeline labeled EQ_LOD_UltraPlus inside the game’s core files following the v1.0.13 patch deployment.
Runes on distant temples remain perfectly legible. Kratos’s red tattoo mark no longer has a slight halo. It looks like an uncompressed TIFF file running in real-time. 2. Level of Detail (LOD) – The "Infinite Draw" Distance The biggest change. Previously, the game used a dynamic LOD system that would downgrade the geometry of the Wildwoods about 150 meters out. v1013 introduces a brute-force LOD slider called "Draw Distance: Cinematic."