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Bennett Foddy draws from the “QWOP school of game design” — awkward, unintuitive controls that force you to relearn basic movement. In Getting Over It , the hammer is your only point of interaction with the world. You click, drag, and swing to push, pull, hook, and vault your way upward. "Getting
If that works for you, here’s the article: Introduction: What Is Getting Over It ? Getting Over It with Bennett Foddy is a punishing climbing game created by Bennett Foddy (known for QWOP and GIRP ). Released in 2017, it became an instant cult classic — not because it’s easy, but precisely because it’s one of the most frustrating, rage-inducing, and yet strangely philosophical games ever made. If that works for you, here’s the article:
The premise is deceptively simple: You are a man named Diogenes (half-naked, sitting in a cauldron) holding a Yosemite hammer. Using only mouse or trackpad movements, you must climb a gigantic, chaotic mountain of scrap metal, rocks, trees, houses, and random objects — all without any checkpoints.