Geometry Dash Wave Github ❲Trusted - 2027❳

// Collision detection with blocks if (this.checkCollision()) { this.die(); } } }

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// Simplified pseudocode for a Wave engine class WaveGame { constructor() { this.y = canvas.height / 2; this.velocity = 0; this.gravity = 0; this.inputPressed = false; } update() { // Wave physics: Input directly changes position, not velocity if (this.inputPressed) { this.y -= 4; // Move up } else { this.y += 4; // Move down } // Collision detection with blocks if (this