Áîðìîòóõè.ÍÅÒ

Top — Gdplayerto

var target : Node2D

func _physics_process(delta): get_input() move_and_slide() gdplayerto top

func get_input(): var input_direction = Input.get_vector("left", "right", "up", "down") velocity = input_direction * speed gdplayerto top

extends CharacterBody2D @export var speed : float = 300.0 gdplayerto top


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