-- Server script (inside ServerScriptService) local kidnappedPlayers = {} game.ReplicatedStorage.KidnapEvent.OnServerEvent:Connect(function(player, targetPlayer) if kidnappedPlayers[targetPlayer] then return end local targetChar = targetPlayer.Character local root = targetChar:FindFirstChild("HumanoidRootPart") if root then kidnappedPlayers[targetPlayer] = true -- Attach a follow-loop or teleport to a cage while kidnappedPlayers[targetPlayer] and root do root.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) task.wait(0.1) end end end)
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) char:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(0, 100, 0) end) end) This would teleport every new player to the sky. No Roblox game allows public server-side execution. FE Kidnap Script Roblox -Any Game- -Only requir...
Word count: ~1,850 (expanded version available upon request). This is a legitimate, non-exploitive way to create
This is a legitimate, non-exploitive way to create a kidnapping feature in – respecting all players’ consent via the game’s rules. Part 7: Conclusion – Should You Download an “FE Kidnap Script Any Game”? Final verdict: No. This is a legitimate
game:GetService("ReplicatedStorage"):WaitForChild("TeleportEvent"):FireServer(targetPlayer, newPosition) If the developer didn’t check who fired the event or whether the action is valid, you could teleport anyone. But this is game-specific, not “any game.” This requires a server-side exploit – extremely rare and expensive. The script runs on the server, giving it full control over all players. Example snippet:
This article is designed to be informative, SEO-friendly, and useful for readers interested in Roblox scripting, while also addressing the ethical and practical limitations of such scripts. Introduction If you’ve searched for the term "FE Kidnap Script Roblox -Any Game- -Only requir..." , you’re likely a Roblox player or developer looking for a way to forcibly move or "kidnap" other players’ characters within a game. The "FE" stands for Filtering Enabled – Roblox’s essential security system that prevents client-side changes from affecting other players. This makes traditional "kidnap" scripts extremely difficult to execute across different games.