Download __full__ - Dxvk-1.9.3.tar File

# For 64-bit games cp x64/d3d9.dll x64/d3d10.dll x64/d3d11.dll x64/dxgi.dll ~/.wine/drive_c/windows/system32/ cp x32/d3d9.dll x32/d3d10.dll x32/d3d11.dll x32/dxgi.dll ~/.wine/drive_c/windows/syswow64/

Then, configure Wine to use native over built-in DLLs: dxvk-1.9.3.tar file download

If you are a Linux user trying to run high-end Windows games using Wine or Proton, you have almost certainly come across the term DXVK . This powerful translation layer converts DirectX 9, 10, and 11 calls into Vulkan, giving you a massive performance boost. Among the many versions released, DXVK 1.9.3 remains a notable milestone—stable, reliable, and compatible with a wide range of game titles. # For 64-bit games cp x64/d3d9

info: DXVK: v1.9.3 info: Enabled instance extensions: You can also use the environment variable: info: DXVK: v1

./setup_dxvk.sh install --symlink ~/my-game-prefix If you prefer manual installation:

winecfg Go to the Libraries tab, add each DLL ( d3d9 , d3d10 , d3d11 , dxgi ) and set them to “Native (Windows)” before “Builtin”. To confirm that DXVK 1.9.3 is active, launch your game or application through Wine and look for console output like:

./setup_dxvk.sh install By default, this installs to ~/.wine – the default 64-bit prefix. To install to a specific prefix: