Depence R2 〈2025-2026〉
You drag and drop 3D models of your lighting rig onto the truss. Because Depence R2 uses GDTF (Generic Device Type Format), the mode channels match the real console instantly.
| Feature | Depence R2 | MA3D (MALighting) | Capture (ArchiSynth) | Unreal Engine (Twinmotion) | | :--- | :--- | :--- | :--- | :--- | | | Yes (Real-time) | No (Raster) | Basic (Reflections) | Yes (Lumen) | | Water/Fountain Physics | Yes (Native) | No | No | No (Manual animation) | | Media Server Output | Yes (Native) | No | No | Yes (via plugins) | | Hardware Console Feedback | Bi-directional | Uni-directional | Uni-directional | Complex setup | | Learning Curve | High | Medium | Low | Extreme (for lighting) | | Timecode Accuracy | Sample-accurate | Frame-accurate | Approximate | Variable | depence r2
Instead of sending a 2D plan to the client, you render a 4K fly-through video. Depence R2 includes a "Cinematic Camera" mode with depth of field, motion blur, and auto-exposure, allowing you to produce pitch videos indistinguishable from the actual event recording. Depence R2 vs. The Competition How does Depence R2 stack up against other industry staples? You drag and drop 3D models of your
It is the closest thing the entertainment industry has to a "time machine." By allowing designers to see the final product weeks before the crew hits the load-in dock, Depence R2 saves money, time, and creative anxiety. It transforms lighting design from an abstract guess into a meticulous, verifiable science. Depence R2 includes a "Cinematic Camera" mode with