Blynk Joystick: |top|

#include <Servo.h> Servo panServo; Servo tiltServo; BLYNK_WRITE(V0) // X moves Pan int angle = map(param.asInt(), 0, 1023, 0, 180); panServo.write(angle);

// Apply to Right Motor setMotor(motorB_in1, motorB_in2, motorB_en, rightSpeed); blynk joystick

void controlRobot() // Map joystick (0-1023) to motor speed (-255 to 255) // Center (512) = Stop int mappedX = map(xValue, 0, 1023, -255, 255); int mappedY = map(yValue, 0, 1023, -255, 255); #include &lt;Servo

void setMotor(int in1, int in2, int en, int speed) if (speed >= 0) // Forward digitalWrite(in1, HIGH); digitalWrite(in2, LOW); analogWrite(en, speed); else // Backward digitalWrite(in1, LOW); digitalWrite(in2, HIGH); analogWrite(en, -speed); // Apply to Right Motor setMotor(motorB_in1

int processJoystick(int value) if (value > 530 && value < 490) // Dead zone around 512 return 512; return value;

Enter . Part of the legacy Blynk platform (and reimagined in Blynk IoT), this widget turns your phone’s touchscreen into a powerful, two-axis analog controller.

int leftSpeed, rightSpeed;